Tuesday, 14 May 2013

V-Ray EyeBall Study

Because I want to have a realistic animation for my final result I am finding it necessary to delve deeper into the mysterious and continually expanding world of maya. It seems as though with every new thing I learn there are 100 other things that I must also know before the task is complete. After much strife I have finally come up with a workflow for realistic eyeballs. The most important thing I had to take into account was the anatomy of the eyeball. I had to consider things such as the cornea, iris, and sclera. I modeled these out using simple primitives from maya starting with spheres and then textured the sphere in Zbrush to add in the veins and iris. I took this into photoshop to create a bump map for added detail. Using the Subsurface scattering shader in Vray I tweaked the settings to give the illusion that blood flows underneath the eyeball. It also produced some very nice shadows. For the sclera I used a simple Vray material and changed the reflectivity and refraction settings to give it a see-through look with a shine.

Here is my result:






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