Thursday 9 May 2013

Changing the topology for animation.

Here I have used 3d coat to re create the topology so that I can animate facial expressions. I have done it so that I the polygons run loops around the face in order to replicate real life muscle directions. By doing this it will bring about more convincing expressions, and in animation this means everything. This by far is the most time consuming process of animating this character. It took a few days to fully complete this topology for the model. Its almost like doing a jigsaw puzzle except you have to choose how to fit the pieces together


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