Ok so with time constraints I've had to cut the facial rig short and reduce a bit of the detail. But with all honesty I didn't really need it to be this robust. Because the shot will only be very short and in a dimly lit room. Most of the detail will not be noticed. Even so, this rig still provides a great performance. I've used many techniques such as blend shapes and curve deformers mainly to deform the face. This has by far been the most time consuming process involved in my short film animation. Time to put it to the test!
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