Sunday, 19 May 2013

Clothing Creation For Character

Learning from my mistakes prior I decided to create an animation friendly basemesh before proceeding to sculpt. I made sure the shoulder topology was correct for animation so I could simply bake out my maps without worrying about retopologising the sculpt. I made it very wrinkly to get across the look that the human clones were very bony and skinny.

Here is the final result:


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