I have rigged the entire model and it is ready to be animated. I used a feature in maya called referencing which means I can import a different maya scene into another. Any changes that happen to the imported maya file will be changed in the referenced file, this means that I am able to animate without having to worry about redoing any mistakes (which inevitably will happen). Due to time constraints I cannot take any risks because even the most simplistic problems can take hours to solve with my basic knowledge. The rig is fairly standard using IK handles and joints with the exception of a few set driven keys.
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