In the starting weeks we dedicated ourselves roles to generating the game and having a solid workflow. I was specialising in the 3d modelling aspect of the game mainly the character and its animations. I personally have always been very interested in this which is why i jumped at the opportunity to design a game. In the first week we mainly spent most of our time researching game such as bastion, Journey, Botanicula and many others. We were intrigued by these games because not only were they fun to play but they told a story in a different way to most games. Journey for example is a very open ended game full of exploration and virtually no dialogue. The story itself is derived from the players curiosity to travel and progress. Bastian is the complete polar opposite of this due to the fact that the story is dictated in a very narrow way via a narrator telling the story over the top of the game as you reach key points.
From a gaming most of my life I have realized that every game has repetition, however what makes a good story and a good game is the way the creators hide this repetition from the player. I am scared that our skills may not be developed enough by the end of the semester in order to hide the the games flaws. We only have a small amount of time to actually create a game from start to finish which is worrying, however I am all too willing to give it a try and take the risk.
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