Saturday 11 August 2012

Most of the work I have been doing has been aimed at learning 3d software like Maya. I have become quite good at it however I have run into many problems with the software. For example, i made a few models and at the end of making them realized that the vertexes were doubling up on each other because a certain setting had be unchecked. Hence all my work went to waste and it meant I was not able to rig up anything earlier. However i think i had addressed the issue and am now working on a character model that is almost complete. I have set up several meetings with Karin and have some very nice tutorials to go off. I feel as this stage fairly confident that I will be able to have a rigged model ready for Tim to add into the game.


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