OK so i did a bit of experimentation as to how I could construct hair on the model. I spent a lot of time working with nurbs to construct my first design. Mid way through its development I realised too late that unity3d DOES NOT accept nurbs into the engine. Instead it will only take polygons. Great. Once again I am held back because I quite simply do not know the capabilities of the game engine OR maya.
BTW, i am aware this hair style makes the character look like the medieval village idiot hahaha
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