After our crit I realised that we have been focusing more on creating a game than actually focusing on our concept of exploring story telling through games. I feel as though we need to once again go back to the drawing board and rethink exactly what we are trying to do with our project.
I think that we can rectify the situation by expanding our world to tell the same story in multiple ways. For instance, when someone is playing a game they always assume themselves to be the 'do gooder.' However perhaps we can have another character within the game that is playable so that players can experience playing the game through the villain's point of view.
I found our crit very rewarding as it has set us on the right track again.
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