I have rigged the entire model and it is ready to be animated. I used a feature in maya called referencing which means I can import a different maya scene into another. Any changes that happen to the imported maya file will be changed in the referenced file, this means that I am able to animate without having to worry about redoing any mistakes (which inevitably will happen). Due to time constraints I cannot take any risks because even the most simplistic problems can take hours to solve with my basic knowledge. The rig is fairly standard using IK handles and joints with the exception of a few set driven keys.
This is a blog documenting my studio progress in my bachelor of creative technologies
Saturday, 20 April 2013
Wednesday, 17 April 2013
Finally A bit of Success...
So after trying for days on end to track my scene in both MatchMover and Nuke, I decided to try a progrma called Boujou to track my scene and finally receive some promising results. I think my persistence finally payed off. From here I started to model out some of the background geometry. The reason behind this instead of using a flat plane was because when the spider crawls down the wall I want the shadows to look dynamic and suit the surrounding environment. It would not look natural to simply slap flat shadows on a wall that was not flat.
I also start to model the spider itself, which is now ready for rigging and animating into the 3d environment I created. The geometry is rather simple because there was no closeup in the shot. Not only that but the camera is very shaky which means the audience wont be able to focus much on the CG object.
I also start to model the spider itself, which is now ready for rigging and animating into the 3d environment I created. The geometry is rather simple because there was no closeup in the shot. Not only that but the camera is very shaky which means the audience wont be able to focus much on the CG object.
Monday, 15 April 2013
Project On the Side
After doing some research I decided to work a bit on my own away from the group and create my own project. I wanted to adopt a system similar to how Google operates. They dedicate 20% of their workers time to let them work on their own projects that loosely relate to the company to keep the creative spice alive.
In this brief I set out to create a character head sculpture that showed true emotion and personality.
I chose this because I feel as though this is the hardest aspect to create with any 3d model and CG. I also love zombies so I thought I would combine this fact into my 3d model so that I had drive to complete it to the highest quality possible. I actually loved doing this project because I felt personal connection with it. This reinforces that enjoyment is an important prerequisite to creativity.
Another reason I chose a zombie is because they are constantly portrayed as emotionless brutes who are hellbent on eating brains. This zombie however has a sense of sadness and longing in its eyes. This is a trait not often seen in zombies and why I was drawn to this particular sculpture. The original plan was to composite this model looking at itself in the mirror and seeing itself for the first time and remembering the life it once had as a human (however I ran out of time). Incorporating these feelings into the project really gave me a direction and I am happy with the result.
I now have come to a deeper understanding in the steps needed to generate creative 3d artwork. Before I looked at it from a very outside perspective, however now I try and connect with what I am designing.
In this brief I set out to create a character head sculpture that showed true emotion and personality.
I chose this because I feel as though this is the hardest aspect to create with any 3d model and CG. I also love zombies so I thought I would combine this fact into my 3d model so that I had drive to complete it to the highest quality possible. I actually loved doing this project because I felt personal connection with it. This reinforces that enjoyment is an important prerequisite to creativity.
Another reason I chose a zombie is because they are constantly portrayed as emotionless brutes who are hellbent on eating brains. This zombie however has a sense of sadness and longing in its eyes. This is a trait not often seen in zombies and why I was drawn to this particular sculpture. The original plan was to composite this model looking at itself in the mirror and seeing itself for the first time and remembering the life it once had as a human (however I ran out of time). Incorporating these feelings into the project really gave me a direction and I am happy with the result.
I now have come to a deeper understanding in the steps needed to generate creative 3d artwork. Before I looked at it from a very outside perspective, however now I try and connect with what I am designing.
Match Moving Is doing my head in...
Finding it really hard to match move the scenes that I want to use. Especially since they are in war movies. There are so many post production additions such as smoke that make it near impossible to create a 3d scene and match move.. I've tried 2 different programs and nothing seems to go as I plan. Not only that but I need an extremely good copy of most films to be able to match move accurately. Everything I find seems to be too blurry and unusable. I will try and find something with a higher quality to use instead. Fingers crossed.
Essence Of Creativity
SO what exactly is the essence of creativity and how do we acquire such a thing? At the gaming company Valve they have adopted a new technique to promote creativity. They did this by completely changing up their business model to encourage people to pick and choose which projects they want to work in. This is done because it promotes creativity? Why? Because it enables people to work on what they are actually interested in rather than slaving away on a project that does not stimulate them in any way. As Steve Jobs once said, "They only way to do great work is to love what you do." I completely agree with this because working on a project that you have no desire to complete is mentally straining. In reading about this I came to the conclusion that I can incorporate this idea into our current briefs. Although there is a set guideline that we must follow I can promote my creativity by adding in aspects that interest me. This could turn a boring compositing project into something that I am genuinely interested in.
This brings about the issue of employers possibly drowning out creativity by reducing the amount of freedom given to workers. This is why I love the design of the brief that we have been given. It has structure and yet at the same time it allows for a lot of freedom to explore. Looking at this fact makes me ponder if creativity is not just in our hands but also in the hands of the brief being presented.
I also think that we need to collaborate ideas in a group more often rather than brainstorming ourselves. After all creativity is not about efficiency but instead heavily relies on serendipity. Happy mistakes sometimes make the most brilliant ideas. Perhaps combining our creativity instead of working as individuals would help us generate more innovative ideas. This brings me to the point that all of us are for some reason making robots for the compositing project. We did not decide this as a group, but rather as individuals. It seems almost embedded in our brains to interpret "non-organic" as a robotic creature. Perhaps this is a sign that we are all using the same thought processes to create our composite. I think we need to change the way we approach ideas in general and reprogram ourselves to think not about what has been done, rather what hasn't been done. We need to interrupt our subconscious mind and break our usual patterns of thinking.
"Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people. Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have" Steve Jobs.
Thursday, 11 April 2013
Meeting with Karen
Had our first real meeting with Karin and I am very glad we did so. I felt earlier as though the concept was secondary to actually building a portfolio. This is because we were focusing more on the technical side of things rather than looking at the actual concept we proposed. Instead of focusing just on workflows we need to focus more on what we are actually producing from the briefs. A very important thing to think about is the creative freedom we have within our briefs or rather the illusion of creative freedom we have. Although we could have chosen anything that wasn't organic to change a movie scene we all seem to be creating robots of some kind. This was a decision that came about individually without influence. I think the reason for this was because we all have a predisposed notion that for something to be inorganic it must be a robot. This thought process really limits our creativity and overall diversity. With the new brief we are fighting for our creativity and really forced into a corner as to what we can and cant produce. Once again this relates back to the concept of creative freedom. We have to balance out the scales to accommodate what the client wants vs what we want to create.
After the meeting with Karin (the client) I realized that I had strayed very far off track from the brief. I was simply trying to embed any CG into any film without really thinking about the reason why. I quickly came to the conclusion that I needed to rethink my approach as I needed to actually change the meaning of the scene rather than just throw something in for the sake of it.
I think that this is an important skill to learn because a lot of the time in films where CG is implemented the director will instruct the compositors to build the scene with a particular mood and atmosphere that suits the needs of the film. Even small implementations can drastically change the viewers opinion of the scene and alter their interpretations.
I am thinking about going back to my original idea of using a war movie and embedding technology ahead of its time to change the atmosphere of the scene. Combining advanced technology with and old war film would bring about an interesting feel similar to a game called Resistance on the Playstation 3. Where aliens have invaded earth and are taking over the human race. Instead of aliens however, I wish to bring about a new scenario where the Nazis actually succeeded in developing war machines that overpowered the American army.
After the meeting with Karin (the client) I realized that I had strayed very far off track from the brief. I was simply trying to embed any CG into any film without really thinking about the reason why. I quickly came to the conclusion that I needed to rethink my approach as I needed to actually change the meaning of the scene rather than just throw something in for the sake of it.
I think that this is an important skill to learn because a lot of the time in films where CG is implemented the director will instruct the compositors to build the scene with a particular mood and atmosphere that suits the needs of the film. Even small implementations can drastically change the viewers opinion of the scene and alter their interpretations.
I am thinking about going back to my original idea of using a war movie and embedding technology ahead of its time to change the atmosphere of the scene. Combining advanced technology with and old war film would bring about an interesting feel similar to a game called Resistance on the Playstation 3. Where aliens have invaded earth and are taking over the human race. Instead of aliens however, I wish to bring about a new scenario where the Nazis actually succeeded in developing war machines that overpowered the American army.
A factor I am also concerned about at this stage is that the briefs set for us do not require much interaction between the client and the producer. I think if the briefs had more of a real world purpose to then this would force us to actually interact and develop with the client rather than just doing our own thing. I believe this takes a lot away from our conceptual framework
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