Saturday 27 October 2012

SHOW REEL

Here is the final show reel that I made in after effects.

The Presentation

Its time for me to come out from my dark dungeon of a workplace that I call my bedroom and venture back into uni to meet and talk about our presentation. I feel extremely relieved to have done the majority of my work successfully. I can now sit back and bask in awe of the busy semester it has been for me. I haven't stopped working for a single day (I shit you not, not a single day). I am extremely proud of myself and have found a new work ethic I never knew I had. Its strange doing work that you truly enjoy and love. 

For the presentation we really wanted to set up a bedroom-like situation with a bed, pillows, wallpaper, toys, etc. All the things you'd expect to see from a little boys room. We want the audience to really experience the game as though they are playing the boys dream. The wall mounted TV will be used to look like a window of some sorts with curtains on either side to hide the frame. I think this is a great idea and is very fitting to the theme. We also thought it would be interesting to place items that you see in the game around the bed room to show how the dream has been influenced. I personally want to use 2 walls but unfortunately there aren't enough to go around so we may have to settle for one unfortunately.

At this stage I am very confident in our group and happy with what we have produced. 

4 Arms Animation Complete

Here is the final animation for 4 arms, the first 33 frames are him idle standing under the lamp while the rest are for the dialogue that the group provided me with.  I really tried to convey a creepiness to the character which definitely matched up well with the audio. Great final result.

CRYPT COMPLETE


I finished texturing the crypt, I got lazy and just decided to do an overall texture so I didn't have to spend  hours on it. It looks decent enough though. I really gave it a rotting, decaying look which fits perfectly to the game. 

The Formative Presentation Feedback

Basically what was said about our project is exactly what I had expected. I felt as though we had trailed off a bit on the project and we needed to get back on track. It was stated that we needed to not only make the game itself but also test out our theories and experiment with what we had produced to improve upon game mechanics for the means of story telling. I fear that in our time frame this will not be accomplished as we are still working on implementing the features within the game. I also don't think  the tutors had a good idea of how the game looked overall, they didnt really see my contribution at all. We just flicked passed the renders of the 3d models I had done. Not to worry, they will be seen in the game! (granted the time frame they were not able to actually play though the entire game) hopefully their concerns will be addressed on the final presentation.

In regards to actually interpreting the game and improving upon it. Perhaps it would be a good idea to actually leave forms for people to fill out in respect to what we could improve, what they liked the most, etc.  This way our presentation could be used as a means to gather information about our game if we did chose to continue it next semester.

Overall I was happy with how it went, and how we have picked up our game in the last few weeks. Things are really coming together now which is great to see. I can only hope that we can get the AI up and ready before the final presentation day....fingers crossed.

Tuesday 2 October 2012

Evil Baby Walk Cycle

Ok so I've completely the Baby walk cycle. I really tried to play around with it to match the character. Because the character has such an exaggerated head I wanted to show that it was dead weight that had to be carried around. Not only that but I also tried to incorporate a limp into the character so that it better resembled a zombie. Its still a bit rough and I think the head bob could be greatly reduced to make it look smoother but overall I am happy. At this point I cant afford to nit pick on small things.