Sunday, 31 July 2011

Circuit Bending/Contact Microphones Exercise

On the second week of experimenting with sound we were introduced to a new device called the Piezoelectric microphone (aka the contact microphone). This device, as intricate as it sounds, was truly a simple device that delivered astonishing results. Instead of  measuring direct sound like we had done on the previous exercise it allowed us to experiment with vibrations on both large and small scales. At first I thought it would be easy to create interesting sounds using this device, however I soon discovered that it required a certain degree of creativity. I was focusing on surface textures where as I should  have been thinking outside the box. The night before the presentation for this exercise I was getting a haircut and all of a sudden i realised that the hair clippers themselves were a great idea for  using the contact microphone. It generated the exact sound I was wanting, a slow and melodic drone that I thought would compliment our  group production. From there I began to experiment with rubber bands and even went as far as to create my own adjustable instrument that could change tune by twisting a 'crucifix' like  structure to change the tension of the rubber band to deliver high or low pitch bass.

In regards to our circuit bending, our group all miraculously purchased the same electronic toys which was a real pain because we struggled to generate unique sounds. We worked out  that by adjusting the resistor and capacitor on the circuit, we were able to change the pitch and speed  of the sound produced  into something more usable. This was great exercise for me because I come from an electrical engineering background at Auckland University. It was all about equations and formulas. This was the first time I was actually able to play around with the circuits themselves and break free from the constraints of mathematics. I never realised that such simplistic circuits from toys could generate such interesting sounds. We managed to turn our toys shallow, polyphonic-like sound into  something out of this world and robotic.

The 'Jam' on Friday where we combined all our created tunes and melodies together was truly very interesting indeed. We  never practiced before hand, and literally had no idea  how it would all sound. It required a  lot of improvisation and team work to generate a sound which was bearable to listen to. The amazing thing was that our group actually produced something which generated a lot of positive feedback. Not only that but during the production I discovered things which I  never had noticed before which definitively worked in favor of our demonstration. I realized that the magnet of the hair clippers was interfering with the sub that I brought to uni and it created a very strange droning sound which really drew all our 'instruments together.' I brought in about 4 instruments, used 2 of them and created another on the spot. It proves to  me that performance truly is a skill of adaptation. And this to me is one of  the most important lessons I gained from this weeks exercise.

Wednesday, 20 July 2011

Aural Terrains Exercise


Our first exercise to become familiar was to create our own sound art. At first our group had absolutely no idea what we were doing so we set out into the city and recorded random sounds that we thought would go well together. Our original idea was to record to types of sound. One type would be used to convey the idea of nature and the other as construction. These 2 sounds contrasted to create the idea that human construction is taking over natural environments. However as we talked more with Zoe we realized that perhaps we were going about the assignment in the wrong manner. What set me on track was Zoe's quote: "Its not about the paintbrush, its about the paint." It  made me realize that we needed to think outside the box. After roaming the streets I brought up the idea that perhaps we could go to the AUT workshop and experiment with machinery and other textures there. We experimented with many unique sounds such as nails falling to the ground, air vents and many other alternative sounds. The next day in class I was struggling to think up an idea that would fit with our original sounds. After listening to the sounds we recorded, closing my eyes and thinking, I thought up a whole new idea. It came from the sound of dropping nails and other debris to the ground. It resembled that of rain falling to the ground, gradually escalating to a downpour. I thought to myself that we could use the sounds we  recorded and assemble them in a way  so that they appeared like the natural sounds that we are so familiar with. Eg the train we recorded sounded like waves washing up onto the beach, the fan sounded like the wind blowing along the coast, and sand paper that sounded like actual sound moving  along the beach. All in all, it strikes the idea that perhaps our environment has its similarities to that of nature. Although our surroundings may look entirely different the sounds that we are exposed to on a daily basis do resemble that of natures intention.

Sound Rooms



Because our next assignment is going to be revolving around sound, we were all given the opportunity to talk to a lecturer who had a lot of experience with the industry. We learnt many things about the basic principals of sound and also insulation. To fully grasp the concept of sound we were also allowed to explore 2 chambers. One of which was called an acoustic and the other an an-echoic chamber. The acoustic chamber is a large round room with an instrument in the middle that could rotate. The room was mainly used to test materials for the insulating capabilities and how they affect the pressure waves of sound. The main attraction for me however was the an-echoic chamber. Inside I was amazed to see that the floor itself resembled that of a giant circus trampoline (i assumed to prevent reflection of sound). The walls were also covered with hundreds of precisely cut out pieces of foam. In doing so, it meant that sound waves were unable to reflect and spread within the room. You could barely hear yourself speak which was an amazing feeling as I had never experienced anything like it in my life. I could compare it to trying to talk under the water, it just sounded muffled and distorted. I couldn't hear people ac across the room either. Sound was almost completely absent, as if i were drifting out in the vacuum of space. For me, it was a great experience because it gave me a grasp of how much we as humans are able to alter sound itself. It is much more than just vibrations escaping speakers. It is a science in itself that I am interested in exploring further. 

Sound Art

Over the first week of being back from holidays we were gradually introduced to a whole new world that surrounds us. A world that we  barely ever recognize in our everyday lives. This world to my surprise was sound. I had only ever interpreted sound to be art in the form of music. However over the past few days I have come to the realization that sound has many other uses, and that the word art has no boundaries. Zoe introduced the class to artists by the likes of Loren Chasse who explore sound on a whole new level than ever before. Something as simple as the movements of blades of grass and the crunching of glass can conjur up a whole range of emotions just as any other art would in people. However some of the videos that we were shown did frustrate me a great deal. For example, the video we were shown where a famous artist composed a piece on the piano. But this was no ordinary music, it wasn't music at all, it was simply silence. He wanted to show the audience that silence is just as important as sound itself. However, it just seemed like it was taking it too far. Everyone was expecting to see something extraordinary and what we were greeted with was 3 minutes of our lives wasted watching a man turn pages. I appreciate that he was trying to make a point, but in my personal opinion, as much as I agree that no label should be placed on art, I have to admit, this art was not my taste. It was more of a statement. Another example that I absolutely hated and despised was the YouTube video Zoe showed us where a woman videoed herself acting absolutely crazy, jumping around, and screaming in situations where you just would not expect it. She screamed and made a scene outside a business building, in the street and in other strange areas. But i ask, for what?? It just annoyed people. We were told she did acts for live shows and that she could only perform for less than 3minutes because she vomited after every act. To me this is a waste of attention and not art. After watching the video, I literally had no idea what the point of it was...

Tuesday, 14 June 2011

The VISUALISATION

The fun part came when we were able to actually get outside and experiment for the first time with the device itself. People were curious as to what exactly we were doing out in the city with this strange object filming them. This was perfect because it meant that our performance was working. We tried to use a range of textures from brick, cobble stone, and even grass to convey our theme. It lead to  some very interesting footage. I felt as though the visuals were very artistic, and because of the videos abstract nature, we found ourselves accident getting some awesome visuals. Even something as simple as someone looking at their phone really stood out in my eyes.  When ever the robot was off the ground the visuals 'fuzzed'  out and went black, this really helped with editing as it always gave smooth transitions between videos and gave a very smooth flow to the video as we changed from each persons individual use.

The presentation


All our hours of hard work has finally payed off. Not only that but our presentation was also a success.  We incorporated the hexagon shape into its overall design. We glued still images onto the surface of black hexagons which were then glued onto 3D foam hexagons on the wall to further relate to our project which revolved around 3D.  We also had a light shining from the roof which cast shadows on the walls to further reinforce this fact. The best part about the formal presentation was the fact that we gained vital feedback as to  what the tutors really thought about our design and ideas. The had anxiously been waiting for this, and it gave me a lot more understanding of the project itself and how it could have been improved not only physically but also conceptually. I felt as though the production was a bit too rushed as we only finnished the project a day before we were due to present. I knew that Cory and Tom were doing a lot of the work for the presentation and I offered to help continuously but it since a lot of the work required the 3D workshop to finish cutting out pieces of foam it was necessary that all 4 people went to the 3d lab. I felt unwanted as I had no experience with the lab. I refuse to say that I didn't take part because i did, every time they went up to the that I would come with them, but they didn't want any of my help, yet i still came to show i want to be involved. I edited the visualization and put it all together, helped paint, shopped around for the glue and string to put it all together, programmed the servo to run the phyical visualization,  among many other chores.. So to claim that the group was split in half with one side doing work and the other slacking off would not be true just because 2 members did a lot of the fabrication work. We also only just finished the project before the weekend and during the weekend I was working all through the day. I offered to come in and help after 5pm but no one wanted to stay after that time. I stayed at uni many times late at night but 12pm is my last bus and I literally have to go home after this time. I believe that i did make a large contribution to this group and tried to work as hard as I possibly could 100% percent of the time. Being the programmer I felt distanced from the group as they were always in the 3D lab fabricating the design,  which is why I  think the group felt so much tension near to the end of the project. Nonetheless, up until the presentation we all worked very smoothly. I enjoyed this project, it was  a lot of fun and i enjoyed working with the group.

Sunday, 12 June 2011

Project 4 - Three Experimental Works

ARTIFICAL NATURE:
While researching ideas on our project I managed to stumble upon a very interesting concept in development at the moment. Artificial Nature is a transdisciplinary research project of creativity in complex systems that investigate environment generation through the computational generative ecosystems. Its whole purpose is to explore creativity as a form of art, study and play, by taking inspiration from nature's creativity but recognizing the potential of natural creation more than just the physical aspects. Spectators can witness, control and manufacture amazing, complex and intuitive patterns evolving from the behaviors of the species, as the organisms in turn interact with their dynamic environment. It uses unfamiliar data and uses it to create art in a way that has never before been used. And it is all inspired by the combination of art and animation. Furthermore, it is simply a tool that provides the means to create art using the imagination. I thought this was very relevant to my project because it absorbed data to recreate a piece of ever changing artwork. I can relate to this because my project will do exactly the same thing. We are hoping to use flex sensors in order to record the texture of our surroundings and use that information to generate a new perspective on the environment. Artificial nature allows viewers to view nature from the microorganism level and gives insight as to how complex nature truly is. It goes far beyond just ‘animals.’ People fail to consider where it all originated from on a cellular level. This to me is a great way of allowing people to view a different perspective of the wilderness in an evolving 3d environment. This relates to my project because we too are showing the city from a different perspective in the sense that most people view it as a static object as a whole. People fail to see its true fragility and how it came to be.

3D PROJECTION:
Another example I found of experimental technology that relates to my project was 3D projection. I thought it was a great source of information and explores the use of texture very well. It dissolves and breaks through the restraints that architecture has set in our modern world. The structure of buildings restricts its artistic value. However with 3D projection, the boundaries are limitless. It allows the structure to adopt any kind of texture that it wishes. Perhaps in the future we will see buildings, pristine and smooth, void of architecture, and instead its design will be solely based on projectors. It relates to my project because we ourselves are exploring a similar concept of texture. As above, I believe our texture recording concept is showing us the outdated surfaces that surround us every day within the CBD. We see cracks, and flaws everywhere we look. It gives the city a ‘grungy’ feel to it to see these features. Buildings are simply a
solid façade. 3D projectors allow us to uncover different interpretations of conception, geometry and aesthetics expressed through graphics and movement.    

PETER CAMPUS
While researching I also fell upon a contemporary artist called Peter Campus. He was not any other art I had seen before. He was able to explore the world beyond its face value in 3D video like never before. His works are old but I feel they need to be mentioned because they are still relevant to this day and also have a great importance to our current project which is being developed. The most striking video that I watched was one called 'Three Transistions.' In this video Peter explored surfaces beyond their face value. He cuts through a wall of paper, but as he enters the hole he has cut he also is emerging at the same time (weird i know). He showed that surfaces can be more than their 2D perception. Just like in the city where the walls themselves are an illusion. The walls, from a distance seem to be 2D and flat, where as when you get closer you become aware that nothing is as pristine as it seems at first. Even the smoothest surface has blemishes, and this is the point that I wanted to highlight with our project.